What are the permanent upgrades in Returnal?
Returnal may exist in the rogue genre, but it is also a rogeulite, pregnant at that place are some permanent upgrades that transfer over between runs. However, it might exist overwhelming to nail downwards what those elements are. Hither are all of the Returnal permanent upgrades.
All of the Returnal permanent upgrades
Story-based upgrades
Returnal'south more than Metroid-like elements mean that Selene gets access to a host of gadgets that open up new areas and allow for new gameplay possibilities. These range from the melee assault to the grappling hook to swimming underwater. These will all transfer over and can be constitute in the "Permanent Equipment" part of the carte nether "Status."
Portals to other biomes and keys
While players can impale bosses every bit many times as they desire, they are non required to afterwards the get-go time. One time they open up upwardly the portal to the area that boss was hiding, they can go through that portal without having to kill the boss offset. This is considering the game stores the keys to these areas. Information technology'due south not recommended to run straight to that level since players likely won't have a high enough weapon proficiency or wellness, but the selection is certainly there.
Ether
Ether is the one currency that goes between runs and does non become in the trash upon death. It tin can be establish and spent in a multitude of different ways, too, so it is good that information technology sticks around. Just don't horde it as the game currently caps the player at holding up to thirty Ether at a fourth dimension. Any other Ether gained later on that is effectively wasted.
Item scans
When players offset come across a new particular, they'll have to scan information technology beginning. This scan unlocks that particular for future runs. This ways players don't take to rescan items for each run. One time it is scanned, it can be found or purchased in subsequently runs. Items from D atacubes don't transfer over unless they've been deposited into a repository first.
Weapon traits and trait upgrade percent
All weapons accept a variety of different traits that further changes upward how they play. However, these traits have to be unlocked through gameplay. Some weapons have a pct ticker on their stats screen and once that hits 100% (which will come after killing a few dozen enemies), that trait will have a chance to exist in the random rotation of mods for that weapon in the future in other runs. The in a higher place moving picture shows a Spitmaw Equalizer shotgun with an "Explosive Spit" trait tin be unlocked if upgraded commencement.
These traits can exist leveled upward, which is another persistent part of the gunplay. Not every weapon has an upgradeable trait on it, just the ones that practice will have a percentage ticker in their stats screen. Players don't even take to hit 100% for the progress to transfer over equally players can as well finish that progress if they happen to die earlier hitting 100%. This is ane of the biggest ways to make future runs easier so leveling up traits when possible is of import.
Sunface Fragments
Sunface Fragments are required for the game'southward third deed and can be found in each biome. These don't have be found in one life and volition comport over.
Collectibles
There are a few types of collectibles that players can grab. There are Xeno archives, audio logs, and the Xeno ciphers scattered effectually the world and thankfully stay in the player's inventory once picked up or scanned. They're all semi-random and don't show up all in 1 run, which would make incommunicable to collect them all if they didn't.
House sequence progress
All players will stumble upon the house in the Overgrown Ruins and Echoing Ruins chapters. In that location are six sequences inside this house and the game does not forcefulness players to do them all in ane life. Once one is done, it is permanently done and the next house affiliate will unlock in a later run. This is because the firm key is ane of the permanent items.
Resource dumped into the Obolite repository
In that location multiple Obolite repositories in the game where players can dump in Ether or Obolites in commutation for the opposite resource. Once dumped into this collective pot, players tin't exchange anything until the community fills that pot, whenever that may exist.
What doesn't bear over in Returnal?
Pretty much everything else in Returnal does not carry over to subsequent runs. Obolites, wellness upgrades, Atropos keys, Malfunctions, parasites, and consumables all reset to naught upon death.
Source: https://www.gamerevolution.com/guides/680314-returnal-permanent-upgrades
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